Palladium Problems
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Atlanteon is a game by Reiner Knizia, previously released as 'Revolution' – but it is rethemed here as a game of undersea conquest. Having a soft spot for myths and sea creatures in general, Atlanteon was hard to resist. Sadly, as is not really too surprising considering that this is a Knizia design, the theme is wafer thin - so it probably won't come as too much of a shock to learn that the feeling of being involved in a deep sea conflict doesn't really come across. The visual aesthetic does try hard to push the undersea ambience, and as usual for a Fantasy Flight game it looks fantastic.
Crack that code! Assault on 13th Labour are looking for people to collaboratively run a code cracking program to decipher the code on the infamous Perplexcity 13th Labour card. Check it out, there are also prizes for the lucky computer that can shift all the 1's and 0's into the right place, these prizes can also be enjoyed by a human ;-)





Trains seem to be incredibly popular amongst board gamers. Many examples of train games can be found, although there is some slightly odd discussion as to what can be called a train game and what can’t be called a train game. Many gamers believe that to be called a train game, a game must feature some sort of economic simulation as well as the ability to create railway lines from scratch. Others think that if a game simply features trains, then it is obviously a train game.
As far as I’m concerned, I fall into the latter camp. Ticket to Ride has trains, therefore it’s a train game. I do think it’s a silly argument to have, but gamers are a strange bunch sometimes. Not only is it confusing for non-gamers to see Ticket to Ride and be told it isn’t a train game, it also makes those arguing against its fairly obvious standing as a train game (i.e. a game with a train theme) look a little silly to outsiders. The reason that this is pretty important is because Ticket to Ride is an excellent game to introduce new players to, featuring pleasing aesthetics, easy to learn gameplay and brilliant mechanics.
To summarise, players are dealt ticket cards at the beginning of the game, and these each feature a route across the board – which is basically a large map of train lines across North America – and a point value. The idea of the game is basically to score more points than any other player, which is achieved by claiming routes across the map: points are scored by laying trains on routes as well as by completing routes featured on tickets. When tickets are revealed at the end of the game, players score points for routes they have completed, or deduct points from their total for incomplete routes. In addition, at the end of the game the player with the longest continuous route across the board is given 10 bonus points at the end of the game.
Ticket to Ride is very easy to get into, and players soon find themselves agonising over what to do every turn – as only one action can be taken from several options (drawing more train cards, claiming a route, drawing more destination tickets), it becomes increasingly tough to balance greed against necessity. Do you hang on to claim a route and try and draw more cards to ensure that you can complete even more of your route later on? Do you draw more tickets even though it is the end of the game is drawing near and you may not be able to finish it? These questions and more will be racing through your head during every turn, which creates a tense and enjoyable atmosphere to the game.
It can be frustrating though – as most routes can be owned by only one player, it can be very annoying to see your plans of completing a route be thwarted by a player claiming a route that you need, with no chance to go around it. Some routes do have another path next to them, but these double routes are few and far between, and only used in games with 4+ players. This frustration is also one thing that can be a turn-off for new players – despite the fact that sometimes other players don’t know that they’re messing up your elaborate, clandestine plans, it still feels quite personal!
As Ticket to Ride is one of those games that forces players to choose something to do from what appear to be several viable and equally important options, it means that there never seems to be enough time to do everything that you want to do before the game ends. This means that play progresses quickly and games always seem incredibly eventful, even when play has finished and scoring is calculated. With tickets revealed at the end of the game and points added or deducted according to what the players have achieved, it’s exciting to watch scores inflate and deflate, with the outcome never fully certain until the last ticket is scored.
As a game that can be learned and enjoyed in minutes by even reluctant relatives who are adamantly not interested in gaming, Ticket to Ride is a fantastic choice for family gatherings. What is also great about Ticket to Ride is that it stands up to repeated plays with gamers who have played it dozens of times, and the swift, tension-filled gameplay just never seem to grow tiresome. Highly recommended, but be careful who is listening in if you’re planning on referring to it as a train game.
Summary
Presentation: Days of Wonder have a highly deserved reputation for excellent components and attractive aesthetics – Ticket to Ride is no exception. 9.3/10
Atta Ants is a game of leaf collecting, ant reproduction and arachnid avoidance that comes in a small package but with a surprisingly nice set of components. The game sees players laying tiles to extend the network of tunnels leading from their nest (in a strange twist, the competing ant families all originate from the same nest, which makes sense from a game design standpoint but no sense whatsoever thematically!), then moving through the tunnels attempting to collect leaves and then get them back safely to the nest where they are exchanged for new ants. The object of the game is to get all six ants into play.
This is harder than it would at first seem: spiders patrol the board - each tile with a spider picture has a spider token placed upon it as soon as it is laid, and these spiders are moved by the active player after a) a tile is laid and then b) their ants have all been moved. The rule of moving spiders is that they will move towards the tile containing the most ants, along the shortest route possible (but not through the nest). Any ties for shortest route or tile with most ants on is resolved by the acting player who chooses which direction the spiders move.
Adding to this, players cannot simply keep their ants in the safety of their nest - only two ants of each colour can ever be in the nest at one time, and if an ant starts the turn in the nest it must move out of it on that turn and cannot move back in until the following turn.
Atta Ants plays pretty quickly and is very simple to explain and play. The packaging is great, as it comes in a nice little plastic box which is very compact, yet manages to nicely fit everything inside. The ants and spiders are represented by wooden, circular markers in various colours and leaves are small green glass stones. It would have been nice to have had markers that looked a little more ant like and a little less abstract, but it is totally understandable that the wooden markers have been used as the glass stones fit snugly on top of them when they are being carried around the nest.
Atta Ants is a fairly simple and light game that is nicely designed, reasonably priced, plays quickly and the subject matter is very appealing (well, mostly – i’m sure lots of players will hate the spiders!). Recommended for those players looking for something a little different in an ant-sized package!
Summary
Presentation:
The incredibly compact, transparent plastic box is superb. The wooden playing pieces are a little too abstract, however – and the map tiles are a little flimsy. 6.8/10
Clarity of Rules:
Easy to understand, fairly well written rules. A few awkward rules do make things a little hard to digest at first. 7.9/10
Game Length:
Variable – games can turn into a bit of a tug-of-war at times – but for the most part pretty short and wrapped up from setup to end within 30 minutes. 8.5/10
Value:
Considering the price and the fact that expansions are available to add to the main game, Atta Ants does represent excellent value for money. 9.1/10
Overall:
A great little game in a nice little package, Atta Ants is cheap and cheerful fun that can be taught and played very quickly indeed. Recommended. 8.8/10 (not an average)
Review by Jason M. Brown