And trusts no one...
And trusts no one.... A review of Cutthroat CavernsCutthroat caverns is produced by Smirk and Dagger games. In the game you are one of a band of adventures grouped together to explore nine dungeons and aiming to be the one with the most prestige points after the ninth cavern has been completed. Its a very fun card game with a huge element of back stabbing. You have to work as a team to complete the challenges of the caverns, but always try and come out on top to be the only person to win prestige.
Opening the box you get
- Deck of cards
- 6 Character cards
- Encounter cards
- Encounter health chart
- Tokens and glass beads
The build quality of the game is very good, essentially its a deck of cards and some large card sheets and tokens. The artwork is very well done, its typical fantasy but the monsters have a dark and brooding style about them. It all looks good and will certainly last a large number of plays.
Setup is very easy, every player takes one of the character cards. There are 6 to choose from and all have an image of the character and a health meter on the side showing number 100 to 0 in multiples of 5. All characters are the same so its purely an aesthetic choice of character. Each player then gets dealt 7 cards to make up there hand.
The pile of encounter cards are then shuffled and the top card is drawn. This will depict the first monster the party encounters. It will show how many life points it has and describe how it can damage the players. A glass bead is used to mark how many life points the monster has on the chart. The party will now have to attempt to kill it by using cards from there hand. These are mainly damage cards showing a value from 0 to 100, item cards such as potions of healing or strength and interrupt cards which affect the damage being played by the other players.
Each player is dealt an initiative card for the first round, this will determine the player order for this round. Players then place face down one of the cards from there hand. Player 1 then reveals his card and lowers the damage marker by the amount of damage. Players can interrupt this action by playing any interrupt cards they have. These can do a number of things such as stop the damage with a critical miss card, double the damage with a critical hit card, swap cards with other players or change the direction of the damage. Play then moves on to the next player.
If a player has managed to kill the encounter only they take the encounter card and the prestige points marked on it. If the monster is still alive it deals damage determined by the encounter text. Again, you can play cards to redirect the damage or negate it using interrupt cards. Players then take a card to replenish there hand and the initiative cards are dealt out again.
The crux of the game is that you want to be the hero that kills the monster and to stop the other players from delivering the killing blow. This can be harder to achieve than you think, with interrupt cards being played by everyone sometimes a relatively easy encounter can take its time.
When the encounter has been finished, the bead that marks the number of counters is moved on by one and each player refills there hand to 7. The next encounter card is drawn and another battle is started. The majority of encounters are monsters, such as necromancers, orcs and Medusa's. Most will have a bit of text describing how they they damage the players, usually it will be player 1 takes 5 damage, or the player who deals the most damage will take 5 damage.
There are some not combat encounters in the deck. These are usually trick or trap type rules that damage the players depending on whether they pass or fail a task. These make a welcome change from the combat orientated encounters. The item cards can be used at any time, they usually heal the player or increase there damage. They can also be used to heal the other players, and if they agree the healer gains some prestige points.
After the ninth encounter the person with the most prestige points will win the game, if it is a draw then a final encounter is played. This is a great decider as everyone usually has a chance to win, even if they were not one of the tied players.
So Cutthroat Caverns is a very easy game to play and great fun. The opportunities to back stab your opponents are always there and you have to make sure that you take advantage of them. There are a number of expansions available for the game that add more encounters and cards to be played. This should increase the re-playability an already great game.
Summary
Presentation: Nice artwork and very readable cards. 7/10
Clarity of Rules: Well written rules make it an easy game to learn. 8/10
Game Length: Games take about 30 minutes or more depending on the number of players. 9/10
Value: Essentially a card game, but will have great re playability 7/10
Overall: A fun dungeon bash where its everyone for themselves. (8/10 not an average)
Labels: card game, cutthroat cavern, dungeon




