A look at insanity and its use as a Storytelling tool for horror games — including comprehensive rules for gaining and curing derangements, as well as systems for the treatment of madness. This book includes a history of institutions and asylums, as well as useful advice for players and Storytellers in using these locations either as backgrounds or as the setting for an entire chronicle. Visit Bishopsgate, a fully detailed insane asylum ready to be place anywhere in your World of Darkness chronicle